Generate a STY triangular spherical mesh in Blender

Please, refer to the “Removing starting cube and camera in Blender” post to obtain a clean Blender startup. Refer also to “Generate a STY triangular planar mesh in Blender” for further details. Shift + s -> Cursor to Center Lower horizontal command bar. Add -> Mesh -> UV sphere Click on the “+” which is in the upper right corner of the screen. The “+” appears on the left corner with respect to the right vertical command bar. After having clicked on “+”, a new menu will appear. ...
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Generate a STY triangular cylindrical mesh in Blender

Please, refer to the “Removing starting cube and camera in Blender”post to obtain a clean Blender startup. Refer also to “Generate a STY triangular planar mesh in Blender” for further details. Shift + s -> Cursor to Center Lower horizontal command bar. Add -> Mesh -> Cylinder Click on the “+” which is in the upper right corner of the screen. The “+” appears on the left corner with respect to the right vertical command bar. After having clicked on “+”, a new menu will appear. ...
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Generate a STY triangular planar mesh in Blender

Please, refer to the “Removing starting cube and camera in Blender” post to obtain a clean Blender startup. Shift + s -> Cursor to Center Lower horizontal command bar. Add -> Mesh -> Plane Click on the “+” which is in the upper right corner of the screen. The “+” appears on the left corner with respect to the right vertical command bar. After having clicked on “+”, a new menu will appear. At this point, the plate belongs to the xy plane of the red(x)-green(y)-blue(z) coordin...
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Removing starting cube and camera in Blender

Immediately after having launched Blender, move the mouse arrow on the cube, right click on it, press the “delete” button and click “delete” on the dialog box. Similarly, move the mouse arrow on the camera, right click on it, press the “delete” button and click “delete” on the dialog box. Please, note that removing starting cube and camera is possible in the “Object mode” status (see lower horizontal bars), which is the status you will find at the startup of Blender, and not in the “Edit mode...
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